The Dark Knight Trilogy: Behind-The-Scenes of the Evolution of batman suit #shorts #thedarkknight



Go behind-the-scenes of The Dark Knight Trilogy with costume designer Lindy Hemming as she breaks down the evolution of the iconic Bat-suits. From the ambitious designs in Batman Begins to the more modern and moveable suits in The Dark Knight and The Dark Knight Rises, Hemming explains the challenges and innovations that went into creating each suit. Learn how they overcame the stiff-neck syndrome in the first film and redesigned the cowl to allow for more mobility in the later films. Which Bat-suit is your favorite from The Dark Knight Trilogy? Watch the video to discover the incredible craftsmanship and attention to detail that went into creating these legendary suits.

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What A Batman Cinematic Universe Would Look Like



You can make an entire cinematic universe out of just Batman characters and In this video I’m going to prove it. 23 movies and three phases which span 14 years of movies which is entirely focused on the Bat family and Batman related characters.

Timestamps:
00:00 – Intro
1:43 – Phase 1
7:42 – Phase 2
14:55 – Phase 3
28:19 – Outro

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Batman and Batgirl Kissed? #shorts #short #dc #dceu #dccomics #dcuniverse #batman #batgirl



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Top 20 Times Batman Went Beast Mode



When this DC character goes beast mode, get out of his way! For this list, we’ll be looking at the Dark Knight’s most vengeful, impressive, and savage fight scenes from movies and TV. Our countdown of the times Batman went beast mode includes films and shows like “Batman Begins”, “Batman: Hush”, “Titans”, “Zack Snyder’s Justice League”, “Batman: Year One”, and more! What’s your favorite Batman beast mode moment? Let us know in the comments below!

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The Batman – One Year (and a bit more) Later



#thebatman #videoessay

Angry Emo vs Internet Incel

Great Videos on Cinematography:

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History of Batman Games (1986 – 2023) | Documentary



A full history of the Batman game franchise. From Ocean Software’s original Batman game in 1986, to his upcoming appearance in Rocksteady’s highly anticipated “Suicide Squad: Kill the Justice League.”

Celebrate 37+ years of one of the most iconic heroes in all of video gaming. Batman has evolved significantly in gaming form, starting off as a series of movie tie-in platformers and beat-em-ups, into the massively popular Batman Arkham series by Rocksteady. This documentary will cover it all, including: Batman the Movie, Batman Returns, Batman Begins, every mainline Arkham game, and everything in-between!

(The following were excluded either because they weren’t relevant to the discussion, or because I plan to feature them in a separate video: Batman: Brave and the Bold on Wii, Lego Batman 1-3, Justice League games, and the Injustice series.)

Join me as I detail each and every game, breaking down their development history, storyline, gameplay features, visuals, and their critical reception, all backed with each game’s original soundtrack.
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GOGcom Sponsorship Information:

This video is brought to you in part by GOG.com. Use the link to buy several Batman games for cheap! Any purchases made using the following link will help support this channel.

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Even the smallest donations help me make these videos! (I record all of my own footage and need to purchase several old games for the footage)

This video was an immense undertaking, more so than any other video I’ve ever worked on. I initially planned to only cover the Arkham games, but decided that you all likely expected to see more – so I went out and purchased dozens of classic Batman games, read through hundreds of comics, watched EVERY batman film, EVERY television show, and poured countless hours in to make sure things were accurate. But even so, there are bound to be errors as I’m doing all of this work solo. Please feel free to let me know in the comments if you spot one! Now sit back, grab a drink and enjoy the ENTIRE History of BATMAN!

This one’s for you Kevin Conroy.

Table of Contents
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00:00 Intro
01:17 Summary
02:46 Batman in Comics
05:48 Batman in Television
06:40 Batman in Film
07:41 Bat-Man (1986)
08:48 Batman the Caped Crusader (1986)
09:17 Batman: The Movie Videogame (1989-1990)
12:17 Batman: Return/Revenge of the Joker (1991-1992)
15:20 Batman Returns (1992-1993)
17:01 Batman the Animated Series (1993-1994)
19:56 Batman Forever (1995-1996)
22:01 Batman & Robin (1998)
23:59 Batman PS2 Games (2000-2005)
24:53 Batman Vengeance (2001)
26:00 Batman Rise of Sin Tsu (2003)
26:47 Batman Dark Tomorrow (2003)
31:30 Batman Begins (2005)
36:55 Rocksteady’s Origin
39:31 Batman: Arkham Asylum Development
46:38 Batman: Arkham Asylum (2009)
01:01:26 Batman: Arkham City Development
01:04:43 Batman: Arkham City (2011)
01:20:18 Batman: Arkham Origins Development
01:24:27 Batman: Arkham Origins (2013)
01:36:55 Batman: Arkham Origins Blackgate (2013)
01:43:30 Batman: Arkham Knight Development
01:46:41 Batman: Arkham Knight (2015)
02:04:31 Batman: Arkham VR (2016)
02:09:40 Batman: The Telltale Series (2016)
02:13:12 Batman: The Enemy Within (2018)
02:15:49 Gotham Knights Development
02:17:44 Gotham Knights (2022)
02:25:50 Suicide Squad: Kill the Justice League (2023)
02:27:31 Conclusion
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Special thanks to:

EpicTrailerMusicUK – Check out his Batman-themed orchestral scores here:

Digital Foundry’s John Linneman – we discussed putting in a cool Scarecrow sequence, but I came down with an illness in the last week and had to shelf the idea.

#Batman #Documentary

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The Flash – Official Trailer 2



Watch worlds collide in trailer 2 for The Flash – Only in Theaters June 16. #TheFlashMovie

Warner Bros. Pictures presents “The Flash,” directed by Andy Muschietti (the “IT” films, “Mama”). Ezra Miller reprises their role as Barry Allen in the DC Super Hero’s first-ever standalone feature film.

Worlds collide in “The Flash” when Barry uses his superpowers to travel back in time in order to change the events of the past. But when his attempt to save his family inadvertently alters the future, Barry becomes trapped in a reality in which General Zod has returned, threatening annihilation, and there are no Super Heroes to turn to. That is, unless Barry can coax a very different Batman out of retirement and rescue an imprisoned Kryptonian… albeit not the one he’s looking for. Ultimately, to save the world that he is in and return to the future that he knows, Barry’s only hope is to race for his life. But will making the ultimate sacrifice be enough to reset the universe?

“The Flash” ensemble also includes rising star Sasha Calle, Michael Shannon (“Bullet Train,” “Batman v Superman: Dawn of Justice”), Ron Livingston (“Loudermilk,” “The Conjuring”), Maribel Verdú (“Elite,” “Y tu mamá también”), Kiersey Clemons (“Zack Snyder’s Justice League,” “Sweetheart”), Antje Traue (“King of Ravens,” “Man of Steel”) and Michael Keaton (“Spider-Man: Homecoming,” “Batman”).

“The Flash” is produced by Barbara Muschietti (the “IT” films, “Mama”) and Michael Disco (“Rampage,” “San Andreas”). The screenplay is by Christina Hodson (“Birds of Prey,” “Bumblebee”), with a screen story by John Francis Daley & Jonathan Goldstein (“Dungeons & Dragons: Honor Among Thieves,” “Spider-Man: Homecoming”) and Joby Harold (“Transformers: Rise of the Beasts,” “Army of the Dead”), based on characters from DC. The executive producers are Toby Emmerich, Walter Hamada, Galen Vaisman and Marianne Jenkins.

Joining director Muschietti behind the camera are director of photography Henry Braham (“Guardians of the Galaxy Vol. 3,” “The Suicide Squad”), production designer Paul Denham Austerberry (“IT Chapter Two,” “The Shape of Water”), editors Jason Ballantine (the “IT” films, “The Great Gatsby”) and Paul Machliss (“The Gentlemen,” “Baby Driver”), and costume designer Alexandra Byrne (“Doctor Strange,” “Guardians of the Galaxy”); the score is by Benjamin Wallfisch (“The Invisible Man,” the “IT” films).

Warner Bros. Pictures presents a Double Dream/a Disco Factory production of an Andy Muschietti film, “The Flash.” It will be distributed worldwide by Warner Bros. Pictures and is set to open in theaters in North America on June 16, 2023 and internationally beginning 14 June 2023.

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BATMAN (Modern Suit 2023 ) Hot Toys Prototype Preview



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All 25 Live-Action Batsuits Ranked from Worst to Best – (Includes Flash 2023)



There are now 25 live-action Batman costumes…so we gotta rank them. It’s an obligation at this point, but one I have a lot of fun with.
#Batman #TheFlash #Flash #MichaelKeaton #BenAffleckBatman

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Batman[a] is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in the 27th issue of the comic book Detective Comics on March 30, 1939. In the DC Universe continuity, Batman is the alias of Bruce Wayne, a wealthy American playboy, philanthropist, and industrialist who resides in Gotham City. Batman’s origin story features him swearing vengeance against criminals after witnessing the murder of his parents Thomas and Martha as a child, a vendetta tempered with the ideal of justice. He trains himself physically and intellectually, crafts a bat-inspired persona, and monitors the Gotham streets at night. Kane, Finger, and other creators accompanied Batman with supporting characters, including his sidekicks Robin and Batgirl; allies Alfred Pennyworth, James Gordon, and Catwoman; and foes such as the Penguin, the Riddler, Two-Face, and his archenemy, the Joker.

Kane conceived Batman in early 1939 to capitalize on the popularity of DC’s Superman; although Kane frequently claimed sole creation credit, Finger substantially developed the concept from a generic superhero into something more bat-like. The character received his own spin-off publication, Batman, in 1940. Batman was originally introduced as a ruthless vigilante who frequently killed or maimed criminals, but evolved into a character with a stringent moral code and strong sense of justice. Unlike most superheroes, Batman does not possess any superpowers, instead relying on his intellect, fighting skills, and wealth. The 1960s Batman television series used a camp aesthetic, which continued to be associated with the character for years after the show ended. Various creators worked to return the character to his darker roots in the 1970s and 1980s, culminating with the 1986 miniseries The Dark Knight Returns by Frank Miller.

DC has featured Batman in many comic books, including comics published under its imprints such as Vertigo and Black Label. The longest-running Batman comic, Detective Comics, is the longest-running comic book in the United States. Batman is frequently depicted alongside other DC superheroes, such as Superman and Wonder Woman, as a member of organizations such as the Justice League and the Outsiders. In addition to Bruce Wayne, other characters have taken on the Batman persona on different occasions, such as Jean-Paul Valley / Azrael in the 1993–1994 “Knightfall” story arc; Dick Grayson, the first Robin, from 2009 to 2011; and Jace Fox, son of Wayne’s ally Lucius, as of 2021.[4] DC has also published comics featuring alternate versions of Batman, including the incarnation seen in The Dark Knight Returns and its successors, the incarnation from the Flashpoint (2011) event, and numerous interpretations from Elseworlds stories.

One of the most iconic characters in popular culture, Batman has been listed among the greatest comic book superheroes and fictional characters ever created. He is one of the most commercially successful superheroes, and his likeness has been licensed and featured in various media and merchandise sold around the world; this includes toy lines such as Lego Batman and video games like the Batman: Arkham series. Batman has been adapted in live-action and animated incarnations, including the 1960s Batman television series played by Adam West and in film by Michael Keaton in Batman (1989), Batman Returns (1992), and The Flash (2023), Val Kilmer in Batman Forever (1995), George Clooney in Batman and Robin (1997), Christian Bale in The Dark Knight trilogy (2005–2012), Ben Affleck in the DC Extended Universe (2016–present), and Robert Pattinson in The Batman (2022). Kevin Conroy, Diedrich Bader, Jensen Ackles, Troy Baker, and Will Arnett, among others, have provided the character’s voice.

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Unreal Engine Batman Arkham #16: Engine upgrades and lots of other stuff



It’s been a while since I posted the last video of this project here and there have been numerous major and minor changes since then, so I’ll just go through them in a completely arbitrary order based on which ones I thought of first lol (I might move this bit into a dedicated blogpost soon, since there’s quite a lot to talk about this time):
*Engine Post Processing Modifications:* I’ve added my own custom film stock emulation to the engine’s tonemapping pass, which I’m using to create a more unique looking result. It behaves unlike any of the existing colour grading tools and is modelled after the response curves of traditional analog film stocks (including various parameters that allow me to control its behaviour in-engine), so this is why pretty much everything looks somewhat different in terms of colours when compared to the last video. I’ve also expanded the custom bloom solution to include film halation, which gives everything even more of an authentic and very filmic look. This is basically just continuing my motivation of getting as far away from the typical stock-Unreal Engine look as possible, and those two effect also make everything look a lot nicer in general. I might make a dedicated follow-up video and blogpost that also includes comparisions about this later on, as its a pretty extensive topic.
*Cape Physics Improvements:* I spent some time trying to figure out ways to increase the control over the cape physics during combat animations, which resulted in me experimenting with pre-baking physics into the animations, which in turn “art-direct” the runtime physics to give some more stylised and consistent results. Natually I’ve gone crazy with that discovery and baked physics for almost every combat animation, resulting in a massive increase in physics stability and consistency without loosing any of that dynamic flow that the realtime physics produce. This means no more floaty cape poses during difficult combat animations and also a lot less odd behaviour during twists and turns.
*The Art of Sculpting:* As I’ve teased in the recent community post, I finally got around to trying some 3d sculpting with the Batman Begins suit as my practice piece (finishing it really was long overdue). So this is now the first skin that I’ve made almost entirely from scratch (only Cowl, Face, Gauntlets, Belt and Boots are from an existing model) and I think it turned out pretty good so far, though the version you’re now seeing on-screen is like the third iteration of it (the first one got lost in a blender crash, the second one was meh, so third time’s the charm ig). I’m still thinking about what model I’ll make next, though complicated models made from many individual pieces like the Pattinson Batsuit are out of the question for now, since thats still a bit above my skills but I might get there with some more sculpting experience.
*Iceberg Lounge and the Long Halloween- and Knightfall-Skins:* These three things have once again been made by @The-IceMage and have turned out pretty damn good once more, even though the Iceberg Lounge level isn’t quite finished yet. Now I finally have a proper combat challenge level for combat showcases instead of my barren combat test box, for some reason I keep making new predator maps but no proper combat environments lol.
*Various minor changes and behind the scenes stuff:* I’ve been poking around the engine source code more and more as of late, which has resulted in the aforementioned post processing changes but also in a handful fixes that might be of interest for some of you. Specifically my fix for the completely broken HDR UI composition of UE4 (and 5 afaik) might be of interest, so if anyone wants to know about that hmu on my discord server.
I’ve also been constantly refining the gameplay code, so its kinda hard to keep track of all the changes there, but a lot of it isn’t really that noticeable in gameplay as it involves a ton of maintainance and code cleanup, which goes hand in hand with my never-ending shift to more and more C++ logic.
The ingame debug OSD also made its return now as you can see.

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00:00 Intro
00:26 Batman Begins Skin
01:18 Knightfall Skin
01:56 The Long Halloween Skin
02:40 Updated Test Map and Debug OSD Showcase
06:02 Iceberg Lounge Combat with the Batman Begins Skin
09:50 Intensive Treatment Lobby Predator with the Long Halloween Skin
12:26 Botanical Gardens Predator with the Knightfall Skin

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